pwnspatrickjane: (you can say i've tried everything)
SHAWN SPENCER
Knight of the Dragon's Tongue
Level 6

Dedicated Hero 2
Charismatic Hero 3
Negotiator 1

Hit Points: 32 ( --- )

Action Points: 39

Strength 11 (0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 17 (+3)
Human Male
30
5'10"
175 lbs.
Hazel Eyes
Brown Hair



STATS
SAVING THROWS

ModBaseAbility ScoreMisc. Mods
Defense15=10+2 (dexterity)++2 (dedicated hero)
+1 (charismatic hero)
Initiative02=00+2 (dexterity)+0
Fortitude Save06=2 (dedicated hero)
2 (charismatic hero)
1 (negotiator)
+1 (constitution)+0
Reflex Save04=0 (dedicated hero)
2 (charismatic hero)
+2 (dexterity)+0
Will Save08=2 (dedicated hero)
1 (charismatic hero)
2 (negotiator)
+3 (wisdom)+0

Attack (Melee)02=1 (dedicated hero)
1 (charismatic hero)
+0 (strength)+0
Attack (Ranged)04=1 (dedicated hero)
1 (charismatic hero)
+2 (dexterity)+0
Attack (Excalibur)05=1 (dedicated hero)
1 (charismatic hero)
+2 (dexterity)++1 (magic weapon)

Damage RollCriticalAttack Range
Unarmed Attack1d3+STRn/a0ft
Excalibur2d6+1
2d6 (weapon hit die)
+1 (magical weapon)
20/x240ft
Glock 172d620/2x30ft

TALENTS & FEATS

Skill Emphasis (Spot)
The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks for a trained-only skill if the hero has no ranks in the skill.
Alertness
You get a +2 bonus on all Listen checks and Spot checks.
Simple Weapon Proficiency
You make attack rolls with simple weapons normally.
Photographic Memory
Your character gets +4 skill points at level 1 and an extra skill point every level. These extra skill points can only be used on skills that are Intelligence or Wisdom based.
Personal Firearms Proficiency
The character can fire any personal firearm without penalty.
Fast-Talk
The Charismatic hero has a way with words when attempting to con and deceive. With this talent, he or she applies his or her Charismatic level as a competence bonus on any Bluff, Diplomacy, or Gamble checks the hero makes while attempting to lie, cheat, or otherwise bend the truth.
Deceptive
You get a +2 bonus on all Bluff and Disguise checks.
Glib
You get a +2 bonus on all Bluff and Diplomacy checks.
Dazzle (DC 16, 3 rounds)
The Charismatic hero has the ability to dazzle a target through sheer force of personality, a winning smile, and fast-talking. The target must have an Intelligence score of 3 or higher to be susceptible to a dazzle attempt, must be within 30 feet of the hero, and must be able to see, hear, and understand the hero.

To dazzle a target, the hero must use an attack action and make a Charisma check (DC 15), adding his or her Charismatic level as a bonus. If the Charisma check succeeds, the target can try to resist.

The target resists the dazzle attempt by making a Will saving throw (DC 10 + Charismatic hero’s class level + Charismatic hero’s Cha bonus). If the save fails, the target receives a –1 penalty on attack rolls, ability checks, skill checks, and saving throws for a number of rounds equal to the character’s Charismatic level.

This talent can be selected multiple times, each time worsening the dazzled penalty by –1. This is a Mind-Affecting ability.
Smooth Talker
You receive a +1 on Bluff, Diplomacy and Sense Motive checks.
Quick Draw
The character can draw a weapon as a free action.
Attentive
The character gets a +2 bonus on all Investigate checks and Sense Motive checks.
Ambassador
You gain a +2 competence bonus to all Diplomacy and Sense Motive checks.
Conceal Motive
A Negotiator gets to add a bonus equal to his or her Negotiator level whenever he or she opposes a Sense Motive check.
Point Blank Shot
You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Trustworthy
The character gets a +2 bonus on all Diplomacy checks and Gather Information checks.
Key:
Purchased Feat
Birthday Feat
Specials
SKILLS
CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Craft (all)02=2 (intelligence)+0+0
Gamble06=3 (wisdom)+0++3 (fast-talk)
Investigate11=2 (intelligence)++6 (dedicated hero)++1 (investigative)
+2 (attentive)
Knowledge (all)02=2 (intelligence)+0+0
Knowledge (pop culture)15=2 (intelligence)++4 (dedicated hero)
+2 (charismatic hero)
+7 (negotiator)
+0
Listen13=3 (wisdom)++7 (dedicated hero)
+1 (charismatic hero)
++2 (alertness)
Profession03=3 (wisdom)+0+0
Read/Write/Speak Language--
Sense Motive11=3 (wisdom)++6 (dedicated hero)++1 (smooth talker)
+2 (attentive)
+2 (ambassador)
Spot12=3 (wisdom)++4 (dedicated hero)++2 (alertness)
+3 (skill emphasis)
Survival03=3 (wisdom)+0+0
Treat Injury03=3 (wisdom)+0+0

Bluff17=3 (charisma)++2 (dedicated hero)
+5 (charismatic hero)
++3 (fast-talk)
+2 (deceptive)
+2 (glib)
+1 (smooth talker)
Diplomacy20=3 (charisma)++8 (charismatic hero)++3 (fast-talk)
+2 (glib)
+1 (smooth talker)
+2 (ambassador)
+2 (trustworthy)
Disguise07=3 (charisma)++2 (charismatic hero)++2 (deceptive)
Gather Information14=3 (charisma)++9 (charismatic hero)++2 (trustworthy)
Handle Animal03=3 (charisma)+0+0
Intimidate03=3 (charisma)+0+0
Perform (all)03=3 (charisma)+0+0

CROSS-CLASS SKILLS

ModAbility ScoreRanksMisc. Mods
Balance02=2 (dexterity)+0+0
Climb00=0 (strength)+0+0
Computer Use02=2 (intelligence)+0+0
Concentration01=1 (constitution)+0+0
Drive02=2 (dexterity)+0+0
Escape Artist02=2 (dexterity)+0+0
Forgery02=2 (intelligence)+0+0
Hide02=2 (dexterity)+0+0
Jump00=1 (strength)+0+0
Move Silently02=2 (dexterity)+0+0
Navigate02=2 (intelligence)+0+0
Research02=2 (intelligence)+0+0
Ride02=2 (dexterity)+0+0
Search02=2 (intelligence)+0+0
Swim00=0 (strength)+0+0



[Code originally created by [community profile] tookthestars and modified by me.]

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Shawn Spencer

December 2018

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